Blood Powers

The ailments and function of blood disorders are based in historical scientific evidence, but their effects on Bloodline descendants may vary somewhat from those of non-descendants.

The following are some of those altered effects…

  • EXAGGERATED HEMOCHROMATOSIS = MAGNETISM
    • – Hereditary blood disorder where the blood holds onto all excess metals resulting in magnetic effects throughout the body, which causes powerful increases in speed, strength, and constitution while also becoming toxic. Dialysis or other procedures are required to live.
  • HYPER HEMOGLOBIN = IMPROVED HEALING 
    • – Blood has a vast number of special hemoglobin that carry large amounts of oxygen throughout the body allowing it to heal quickly.
  • EXTREME PHEROMONES = AROMATIC PERSUASION 
    • – Blood supports the mass production and empowerment of pheromones that, when emitted, cause nearby effected people to become easily persuadable to do as directed. Can be emitted on accident.
  • ACIDOSIS = DIVINATION
    • – Blood has an unnaturally low PH from overproduction of acid and ketones causing dehydration and mental confusion leading to divination.
  • ALKALOSIS = ETHERIC COMMUNICATION
    • – Blood has unnaturally high PH from a lack of Potassium and an excess of bicarbonate causing mental confusion leading to seeing ghosts in the Etheric Plane, and possibly coma.
  • MYELOMA = NEARLY UNBREAKABLE BONES
    • – Blood has excess Calcium in it causing bones to become extraordinarily dense and strong.
  • CHRONIC LEUKEMIA = ELECTRICAL TRANSMISSION
    • – Blood has advanced white blood cells that are infinitely more electrically conductive causing a powerful electric current to run throughout the body risking heart arrhythmia.
  • SUPER MACROPHAGES = TRANSFERABLE HEALING 
    • – Blood has super macrophages that eliminate mutated cells, bacteria, and viruses while also aiding in healing wounds (Mφ). When injected to a wounded/diseased person they aid in quicker healing for a short time.
  • HEXAGONAL BLOOD CLOTTING = NATURAL ARMOR
    •  – Platelets and proteins in the blood plasma form a hexagon-shaped intravenous mesh protecting blood vessels from physical damage, but may also cause a stroke.
  • THALASSEMIA = MUST DRINK BLOOD 
    • – Hereditary blood disorder where the blood doesn’t produce enough hemoglobin causing pale skin and deformed sharp-looking facial bones. Transfusions are required to live.
  • OVERACTIVE IMMUNE SYSTEM = POISONOUS BLOOD
    • – Blood has plentiful and excessively strong antibodies that cannot lose the fight against deadly diseases, but sometimes cannot fully illuminate powerful bacteria and viruses, thus the blood becomes a constant carrier of disease.
  • HYPERESTHESIA = HEIGHTENED SENSES 
    • – White blood cells and antibodies mistakenly attack thyroid cells causing them to create too much hormone that results in a heightened sense of sight, sound, touch, and smell which may damage the nervous system.
  • WILSON’S DISEASE = SOUL ENERGY ABSORPTION 
    • – Blood retains too much copper causing cirrhosis of the liver, which creates altered cholesterol that (like 7-DHC) can absorb outside energies. When someone dies nearby, their spirit leaves their body and the altered DHC absorbs some of that life energy prolonging life.